Alternis is an experimental dialogue editor and open source dialogue middleware that fits on the web or in any game engine portably.

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Let your writers express the logic of their dialogs with intuitive path-locking, random switches, and more—
All visually and without writing code.

Give your programmers the flexibility they need by declaring variables and functions for them to fill-in and edit.

All in a tiny native library with a C API that embeds in any platform easily, already with these integrations: for Godot, Unreal, and the web.

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Want support for a specific engine or environment?
Reach out to us at support@alternis.io

© Michael Belousov 2024